I’m not entirely sure about the community these days, but when I was most active (Past few years), A lot of builders were often protective of their building styles and the selection of objects they used. Going as far as to deny questions like “What is the ID of this gob?”
So word of advice: Don’t do that. No object or building style is worth aggravating people for.
Apart from that… I’ve kept sheets of paper on my desk containing ID’s, search terms and .tele’s dating back all the way to 2008. And whilst the name of some objects make it very hard to trace, like ‘MoowellWater’
That sh!t had me searching for hours on end.
But I doubt my collection of names and ID’s will do anyone any good. So personally I’d say: Get well acquainted with the .xgps and other movement commands, with enough practice you’ll be slapping keys so fast people might think you’re a professional programmer.
And above all, this might be my biggest turnoff with most builds, is don’t forget the clutter. Wether you’re building a forest, a street or a house interior, make sure you add some cobwebs, stacks of books, spilled wine bottles, burnt out candles, stray scrolls that nobody bothered picking up, spoiled food, dirty dishes, the good ol’ fashioned skull, leaves, branches, manure, rocks,…
Plus you want to switch things up from time to time. Bookshelves are rarely fully stacked with the same books over and over again. (Given you have the capacity to spawn books in an empty bookshelf manually) You need only look around your own home to realise how unique every single ‘gobject’ and its position is.
It is also helpful to call in some feedback. If you make an announcement to the server, putting your phase open for inspection, I’m pretty sure there are lots of bored people who’d LOVE to tell you what could be improved.
Me for example, I learned that you don’t always have to build an entire city for a RP located within a city. Much like a filmset, you can fully realise one street and a corner, place closed gates at the ends and spawn some buildings OUTSIDE the boundaries to create the illusion of a larger city. This will allow you to spend more time decorating everything nicely instead of copy-pasting each of your 150 residential building interiors. (Naturally everything depends on what you’ll be needing ofc.)